thanks joe.
Check an email from me.
On Apr 30, 2007, at 7:24 AM, joe at strout dot net wrote:
> On Apr 28, 2007, at 02:39 UTC, Giovanni wrote:
>
>> Just wanted to know from you guys what would be the best engine that
>> works with RB to use.
>>
>> I have a prototype that I need to develop and need a multi-platform
>> solution that just works.
>>
>> I know this is a painstaking process, but that asside, I am leaning
>> towards OpenGL but need guidance, any help would be appreciated.
>
> OpenGL is probably your best bet, but I'd recommend using it via Quesa
> unless you're a glutton for punishment. This "just works" as long as
> you include the Quesa library with your installer (or if you don't
> have
> an installer, just include it next to you app). Quesa renders with
> OpenGL by default, though there are a few other renderers available --
> but no DirectX renderer yet, as far as I'm aware (alas). Its chief
> advantages are that it has a standard file format, it handles the
> low-level detail (sorting of polygons etc.) for you, and you can use
> the built-in RB classes (Object3D, Rb3DSpace, etc.) rather than
> needing
> to roll your own or depend on some third-party library.
>
> Best,
> - Joe
>
> --
> Joe Strout -- joe at strout dot net
>
>
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