I'm having no luck attaching an OpenGL context to a container control
and having it display, under OS X 10.4.x.
I get no errors, but also nothing shows up onscreen. I've found a
work-around which is to attach the GL context to the window that the
container control is on, and then adjust the top and left coordinates
appropriately, but this is not ideal since I then have to manually
take care of showing/hiding the GL context. Anyone else been able
to do this properly?
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