Why would you want to do this ?
On 28/7/07 15:41, "Chris Little" <cslittle at mac dot com> wrote:
> You can reuse plug-ins from built apps. I did a test with one of our
> plug-ins. I built a universal test app and then copied the dylib out of the
> package and used RB Plugin Converter to make a new plug-in. I was able to
> use the new plug-in to build and run the same test app. If you want to avoid
> this kind of problem you need to add some kind of registration function to
> your plug-in like Christian does with MBS.
>
> Chris
>
> on 7/28/07 10:26 AM, Giovanni at rbml at alphaview dot com wrote:
>
>> So a plugin that gets compiled as part of an app under osx can not be
>> used by another user who is trying to gain the functionality without
>> paying or without proper license?
>>
>> Are you sure?
>>
>> Kind regards,
>>
>> Giovanni
>> rbml at alphaview dot com
>>
>>
>>
>> On Jul 28, 2007, at 7:19 AM, Daniel Stenning wrote:
>>
>>> If they are commercial plugins I believe you can only use them
>>> within your
>>> own compiled apps. ( assuming you purchased the plugins ).
>>>
>>> Once inside a built app the plugin is in the form of a dynamic library
>>> designed specifically to interface with the app you are running.
>>> They are
>>> not like, for example windows DLLs where sometimes the same DLL
>>> instance in
>>> memory gets shared by several apps the same time. A good thing too,
>>> because
>>> this used to ( does ?? ) lead to endless issues around DLL versions
>>> and
>>> mismaches between apps. One of the great things about RB apps and any
>>> plugins they use is that everything gets "locked" into a single app
>>> bundle.
>>> This removes so many hassles.
>>>
>>>
>>> On 28/7/07 08:16, "Giovanni" <rbml at alphaview dot com> wrote:
>>>
>>>> Hello there
>>>>
>>>> On OSX apps packedges, are the plugins accessible and reusable? Or
>>>> are
>>>> plugins safe to distribute?
>>>>
>>>> Thanks guys,
>>>>
>>>> Giovanni
>>>> From my iPhone
>>>> alphaview.com
>
>
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Cheers,
Dan
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