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Re: Why does QUESA have to be dynamically linked in Windows/Linux?

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Why does QUESA have to be dynamically linked in Windows/Linux?
From: Frank Condello <developer at chaoticbox dot com>
Date: Fri, 14 Sep 2007 16:04:22 -0400
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References: <20070914194408 dot AC79C7C2352 at mail dot verex dot com>
On 14-Sep-07, at 3:44 PM, joe at strout dot net wrote:

> On Sep 14, 2007, at 19:13 UTC, William Yu wrote:
>
>> There's trade-offs to either approach, but rather than having the
>> user install Quesa, we think it's easier if it was just built in,
>> especially on Linux.  I know we've probably upset some of you because
>> you may have been using declares with Quesa, but what can you do...
>> we can't please everyone.
>
> I'm not so sure about that -- before, all you had to do was zip Quesa
> up with your app, or use an installer.  A bit of a pain maybe but at
> least you could do it.  Now, if your app needs declares, it simply
> can't compile for Windows.  This isn't a matter of being upset; it's a
> matter of RB not being as useful as it was before.  I know I have
> several games I'd like to release for Windows, but can't because of
> this change.
>
> There are a respectable number of people signed on to this:
>   <http://www.realsoftware.com/feedback/dhqxojbs>
>
> I still hope you'll reconsider, and either go back to dynamic linking
> of Quesa, or come up with some other way to make Quesa declares work
> again.

Ditto. This change broke existing apps in a way that they can't be  
fixed, and goes against the documented behaviour (and PLEASE don't  
tell me the docs are wrong).

Frank.
<http://developer.chaoticbox.com/>



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