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Re: Why does QUESA have to be dynamically linked in Windows/Linux?

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Why does QUESA have to be dynamically linked in Windows/Linux?
From: Frank Condello <developer at chaoticbox dot com>
Date: Fri, 14 Sep 2007 16:10:39 -0400
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References: <82A5E64E-9B7D-4A4F-B694-F41A2F39C028 at alphaview dot com> <558A0850-B0C5-4503-92CF-6B942A5B815C at realsoftware dot com> <D711A6F2-FD27-46D6-B54C-90BFCB95D9B7 at alphaview dot com> <4530BADF-75D2-4AA1-B84D-D683B6F72452 at realsoftware dot com> <46EAE5FB dot 1040307 at rpgportland dot com> <A7BA83EF-605D-4F7B-A445-F9641C1990FC at great-white-software dot com>
On 14-Sep-07, at 4:00 PM, Norman Palardy wrote:
>
> On 14-Sep-07, at 1:50 PM, Fargo wrote:
>
>> Is there any specific reason RB couldn't eventually include options
>> for
>> this sort of thing? Why the need to be so absolute on whether it's
>> statically or dynamically linked?
>>
>> Just curious.
>
> Or just have 2 plugins ?
>
> One that is dynamic and one that is static ?

Bingo - problem solved. Hmmm, I wonder if you could just drop in the  
RB3D plugin from the last dynamic build. Probably, technically yes  
(perhaps sacrificing some recent bug fixes), but this might perhaps  
anger the EULA Gods...

Frank.
<http://developer.chaoticbox.com/>



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