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Re: Why does QUESA have to be dynamically linked in Windows/Linux?

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Why does QUESA have to be dynamically linked in Windows/Linux?
From: Norman Palardy <npalardy at great-white-software dot com>
Date: Fri, 14 Sep 2007 14:21:09 -0600
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Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <82A5E64E-9B7D-4A4F-B694-F41A2F39C028 at alphaview dot com> <558A0850-B0C5-4503-92CF-6B942A5B815C at realsoftware dot com> <D711A6F2-FD27-46D6-B54C-90BFCB95D9B7 at alphaview dot com> <4530BADF-75D2-4AA1-B84D-D683B6F72452 at realsoftware dot com> <46EAE5FB dot 1040307 at rpgportland dot com> <A7BA83EF-605D-4F7B-A445-F9641C1990FC at great-white-software dot com> <C04169C1-E62B-4BF3-B9A4-C49E9CBDAAB2 at chaoticbox dot com>
On 14-Sep-07, at 2:10 PM, Frank Condello wrote:

> Bingo - problem solved. Hmmm, I wonder if you could just drop in the
> RB3D plugin from the last dynamic build. Probably, technically yes
> (perhaps sacrificing some recent bug fixes), but this might perhaps
> anger the EULA Gods...

Probably :)
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