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Re: Max menus?

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Max menus?
From: Fargo <fargo at rpgportland dot com>
Date: Sat, 29 Sep 2007 12:31:05 -0700
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <809F453A-9C62-44F1-977C-81DE8375E9E4 at forestmgt dot com>
Uhhh.... wow. That's an insane (sounding) number of menus.

Anyway. I can't comment on menu limits, but when I was using 2006r3 
under XP I ran into a minor issue with an incredibly long section of 
code. Because I was retarded, you see, and coding this chunk very very 
laboriously, I had just some awful number of code lines, and everytime I 
would run or compile it, the IDE would vomit an error message. Splitting 
the code helped, and it was genuinely something going on due to the 
sheer number of lines, but the error was ignorable and the compiled 
executable didn't have any problems when running. I'm not saying you'll 
run into that exactly, but it seems likely that things will act a little 
funky when exposed to volumes that are likely untested.

Good luck,
Fargo

TJ Hanson, PhD wrote:
> I recently wrote a program that has about 200 submenus and almost 600  
> menu items. Although the IDE got somewhat sluggish toward the end, it  
> was able to handle this load without difficulty.
>
> My question is this: Does REALbasic have an upper limit on menus? I  
> may be expanding this program in the future.
>
> TJH
>
>
>
> _______________________________________________
>
>
>   

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