realbasic-nug
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Re: 3D Mach-O

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: 3D Mach-O
From: Norman Palardy <npalardy at great-white-software dot com>
Date: Sun, 30 Sep 2007 22:13:47 -0600
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Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <C323E614 dot 4213D%cslittle at mac dot com> <41E2325E-5178-45A5-ABE7-BDE596D83789 at musc dot edu> <FB05B67E-2142-4683-85EA-A176AF1CF692 at great-white-software dot com> <46FFFF8B dot 5070603 at ryandary dot com> <8D3DC7D9-06D6-48B9-9D09-C761B7F71EF3 at chaoticbox dot com>
On 30-Sep-07, at 2:41 PM, Frank Condello wrote:

> Willam Yu said (quote):
>
> ...
> We'd be more willing to open source this part [Rb3D] of REALbasic
> then to
> spend any more time on the matter.
> ...
> This is not to say that we're going to abandon
> this part completely.  We would still like to be able to integrate
> any new changes from the community into the product, but the
> community will be able to fix bugs and release updates anyway it sees
> fit.
> ...
>
> This doesn't sound like Rb3D will be deprecated, or that anything
> will be replacing it anytime soon, but it is a bit disconcerting that
> they'd prefer not to bother with it. Maybe we should push get the
> GameInput classes open sourced too - those have been causing me grief
> lately as well...


That's was a very "well we'll kind of keep it up to date ... maybe"  
sort of answer

I wish they'd be clear one way or the other (like with mySQL)
At least there's no ambiguity about whether it is or is not a  
supported feature.
It's not in the "maybe we'll fix it" category
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