30 okt 2007 kl. 15.15 skrev Joe Strout:
>
> On Oct 29, 2007, at 10:34 AM, Jay Rimalrick wrote:
>
>> Is there a standard plugin to use openGL with RB?
>
> Theh Rb3D plug-in does exactly that (though it's built in so you may
> have not been aware that this is a plug-in at all).
>
>> If I am looking to do simple shapes like cylinders and cubes, is it
>> easiest just to use the built in RB3D?
>
> Yes.
>
>> Are 3DMF files the only way to create simple shapes like cylinders
>> and cubes for use with RB3D?
>
> No, you can also use 3DMF strings built on the fly by your code, or
> declares (though Quesa declares no longer work on Windows and never
> worked on Linux, alas, so you're probably better off just
> constructing the strings).
>
> The 3DMF for cylinders and boxes is quite simple -- check your sample
> projects for "3DMF Examples" and if you can't find it, contact me off-
> list.
I generated my modeling code before there where any pre-fabricated
features, but RB3D easily handles trimesh models consisting of
several hundred thousand triangles. My application is more of an
industrial design thing, so low polygon resolution is not really all
that important for me, as it would be in for example a game.
/Claes Lundstrom
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