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Re: Broken Declare functionality? WAS Re: OpenGL vs RB3D

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Broken Declare functionality? WAS Re: OpenGL vs RB3D
From: Joe Strout <joe at inspiringapps dot com>
Date: Wed, 31 Oct 2007 10:44:49 -0600
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References: <521152 dot 50331 dot qm at web61111 dot mail dot yahoo dot com> <3F4810BA-8B33-4B5A-A68C-CE057476E3AB at alphaview dot com> <866A9118-9603-4FB3-91C8-E11CB183E515 at xochi dot com> <6F9A3DCC-5C28-4AF1-BE70-70EBBEA112A2 at inspiringapps dot com> <D533B0A6-720D-4918-90C7-E20153D5D4B4 at oofile dot com dot au>
On Oct 31, 2007, at 9:46 AM, Andy Dent wrote:

>
> On 30/10/2007, at 11:24 PM, Joe Strout wrote:
>> Yes, the broken Declare functionality on Windows (and Linux) is a
>> real PITA sometimes.  ...
>> I'm still hopeful that the Declare problem will be fixed in the
>> nearish future, either by RS, or by RS open-sourcing the Rb3D plug- 
>> in.
> Can you please confirm you're talking about
> a)  problems with declares to RB3D
> b) declares to OpenGL
> c) all declares?

I'm talking about (a).  The Quesa library has been statically linked  
on Linux all along, and in recent versions of RB, the same has been  
done to Windows.  That makes it unavailable for Declares.

    <http://www.realsoftware.com/feedback/dhqxojbs>

Cheers,
- Joe

--
Joe Strout
Inspiring Applications, Inc.
http://www.InspiringApps.com



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