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Re: Images dropped into project don't work when compiled for Mac

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Images dropped into project don't work when compiled for Mac
From: Norman Palardy <npalardy at great-white-software dot com>
Date: Mon, 31 Dec 2007 13:33:25 -0700
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <200712311222 dot 38127 dot rb at flippingdades dot com>
On 31-Dec-07, at 11:22 AM, Don Jungk wrote:

> Hi,
> I have a game that I have had working on Linux and Windows XP without
> problems. I now would like to compilke it to work with Mac. I'm  
> working on
> Linux and testing on Mac 10.3.9.
>
> The program has about  half a dozen small images that I had just  
> dropped into
> the project as .bmp files and then assigned as backdrops to  
> canvases or drawn
> using Graphics.DrawPicture. None of these show up when the program is
> compiled for Mac.
>
> The work-around is to load them from external files at startup.  
> This will work
> on all platforms. But the question is, does anyone know of a way to  
> make it
> work like it should? I've tried with .bmp and .png. None of the  
> images were
> placed inside folders in the project window.
>

Very odd as I use BMP's like this all the time BUT I am going from  
Mac to Windows
Anything special about the BMP's (bit depth, transparency) ?

I'd just see if the images are viewable in Preview on the Mac to  
check and ee they are OK

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