Of course, spritesurface, the commercially supported option, is now
dead. What makes you think that superspritesurface would be any better
if my company charged a fee for it? ;)
John Balestrieri
--
(This message was typoed on my smart phone)
On Mar 31, 2008, at 9:14 AM, Chris Little <cslittle at mac dot com> wrote:
> on 3/31/08 8:47 AM, Arnaud Nicolet at anic297 at mac dot com wrote:
>
>> Le 31 mars 08 à 03:48 (matin), John Balestrieri a écrit:
>>
>>> SuperSpriteSurface is a class framework for REALbasic that
>>> provides a
>>> savvy, modern alternative to REALbasic’s built in SpriteSurface
>>> control which was recently dropped by REAL Software. There's a
>>> general
>>> overview of version 1.0 here:
>>
>> They have dropped it? What for?
>> It's still in 2007r5, however.
>
> It was part of the 2008r1 release notes:
>
>> [Dep] [All] SpriteSurface: The SpriteSurface is now deprecated. We
>> suggest using Tinrocket's SuperSpriteSurface class
>> instead.
>> The SpriteSurface will be removed from a future version of
>> REALbasic.
>
> RS hasn't said when they are dropping SpriteSurface but it was
> hinted that
> it might be as soon as 2008r2. I'm very disappointed with this
> strategy of
> replacing an RB feature with an unreleased product from a third-
> party. With
> all respect to John, SuperSpriteSurface seems to have been in the
> works
> since 2005. That gives me no confidence that there will be any kind of
> active maintenance particularly since he isn't charging for it.
> There are
> some hints about a source code license but no guidance on cost.
>
> Chris
>
>
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