On Mar 31, 2008, at 10:44 AM, Chris Little <cslittle at mac dot com> wrote:
>
>>
>>>
>>
> I have no intention of using SuperSpriteSurface in production code
> until it
> is released and maybe not even then. My comment was directed at RS's
> release
> note that recommended a product that sat dormant for many years and
> at the
> time of the release was in no way equivalent of what they were
> deprecating.
And the built in spritesurface control was under active development
all that time?
>>
> As have I (I can remember when John worked for RS) but John has not
> really
> been actively maintaining SuperSpriteSurface. I develop commercial
> software.
> Every time I look at a using a third-party tool I need to do a ROI and
> risk/reward analysis. I use a number of commercial plug-ins that
> have a good
> maintenance track record. With John I doubt we would look at
> SuperSpriteSurface if we couldn't get a source license or escrow at a
> reasonable cost.
SSS has been in active development since its inception and has been
used in custom solutions developed by Tinrocket, LLC. What you have
not seen, and are correct in pointing out, are public releases.
This is the main reason I am looking to provide a source license for
SSS. Feedback from potential stakeholders is welcome -- please feel
free to contact me off list if you have any thoughts on source license
usage & pricing.
>
> I really have no issue with John. I do have an issue with how RS is
> approaching deprecation.
Well, if RS has to tighten the belt, that's understandable. Of course,
sometimes one person's belt is another person's noose, so YMMV. :-/
John Balestrieri
Tinrocket, LLC
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