on 3/31/08 12:14 PM, John Balestrieri at lists at tinrocket dot com wrote:
>
> On Mar 31, 2008, at 10:44 AM, Chris Little <cslittle at mac dot com> wrote:
>>
>>>
>>>>
>>>
>> I have no intention of using SuperSpriteSurface in production code
>> until it
>> is released and maybe not even then. My comment was directed at RS's
>> release
>> note that recommended a product that sat dormant for many years and
>> at the
>> time of the release was in no way equivalent of what they were
>> deprecating.
>
> And the built in spritesurface control was under active development
> all that time?
No, but it did work build to build. We even had RS fix some bugs in 2007r4
(it might have been r5).
>>>
>> As have I (I can remember when John worked for RS) but John has not
>> really
>> been actively maintaining SuperSpriteSurface. I develop commercial
>> software.
>> Every time I look at a using a third-party tool I need to do a ROI and
>> risk/reward analysis. I use a number of commercial plug-ins that
>> have a good
>> maintenance track record. With John I doubt we would look at
>> SuperSpriteSurface if we couldn't get a source license or escrow at a
>> reasonable cost.
>
> SSS has been in active development since its inception and has been
> used in custom solutions developed by Tinrocket, LLC. What you have
> not seen, and are correct in pointing out, are public releases.
That makes me feel a little better. What I'm looking for in a third-party
tool is track record.
> This is the main reason I am looking to provide a source license for
> SSS. Feedback from potential stakeholders is welcome -- please feel
> free to contact me off list if you have any thoughts on source license
> usage & pricing.
We're in the middle of a release but we should have some time in a couple of
weeks to experiment with SSS and see if it meets our needs. If it does I'll
email you and we can talk licensing.
>> I really have no issue with John. I do have an issue with how RS is
>> approaching deprecation.
>
> Well, if RS has to tighten the belt, that's understandable. Of course,
> sometimes one person's belt is another person's noose, so YMMV. :-/
A noose in our case. We had just used SpriteSurface to add a feature to our
app, released it and then RS said they were deprecating it.
Chris
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