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Re: [ANN] SuperSpriteSurface 2.0 Beta 1

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: [ANN] SuperSpriteSurface 2.0 Beta 1
From: Chris Little <cslittle at mac dot com>
Date: Mon, 31 Mar 2008 13:20:28 -0400
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Delivered-to: realbasic-nug at lists dot realsoftware dot com
Thread-index: AciTU4OhtVTXDBaQzUymTb0jZcCOjg==
Thread-topic: [ANN] SuperSpriteSurface 2.0 Beta 1
on 3/31/08 12:14 PM, John Balestrieri at lists at tinrocket dot com wrote:

> 
> On Mar 31, 2008, at 10:44 AM, Chris Little <cslittle at mac dot com> wrote:
>> 
>>> 
>>>> 
>>> 
>> I have no intention of using SuperSpriteSurface in production code
>> until it
>> is released and maybe not even then. My comment was directed at RS's
>> release
>> note that recommended a product that sat dormant for many years and
>> at the
>> time of the release was in no way equivalent of what they were
>> deprecating.
> 
> And the built in spritesurface control was under active development
> all that time?

No, but it did work build to build. We even had RS fix some bugs in 2007r4
(it might have been r5).
 
>>> 
>> As have I (I can remember when John worked for RS) but John has not
>> really
>> been actively maintaining SuperSpriteSurface. I develop commercial
>> software.
>> Every time I look at a using a third-party tool I need to do a ROI and
>> risk/reward analysis. I use a number of commercial plug-ins that
>> have a good
>> maintenance track record. With John I doubt we would look at
>> SuperSpriteSurface if we couldn't get a source license or escrow at a
>> reasonable cost.
> 
> SSS has been in active development since its inception and has been
> used in custom solutions developed by Tinrocket, LLC. What you have
> not seen, and are correct in pointing out, are public releases.

That makes me feel a little better. What I'm looking for in a third-party
tool is track record.

> This is the main reason I am looking to provide a source license for
> SSS. Feedback from potential stakeholders is welcome -- please feel
> free to contact me off list if you have any thoughts on source license
> usage & pricing.

We're in the middle of a release but we should have some time in a couple of
weeks to experiment with SSS and see if it meets our needs. If it does I'll
email you and we can talk licensing.

>> I really have no issue with John. I do have an issue with how RS is
>> approaching deprecation.
> 
> Well, if RS has to tighten the belt, that's understandable. Of course,
> sometimes one person's belt is another person's noose, so YMMV. :-/

A noose in our case. We had just used SpriteSurface to add a feature to our
app, released it and then RS said they were deprecating it.

Chris


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