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Re: Dealing with multi-processor or multi-core

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Dealing with multi-processor or multi-core
From: Fargo Holiday <fargo at rpgportland dot com>
Date: Fri, 30 May 2008 10:25:40 -0700
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References: <p06240802c4657bd7c318 at [62 dot 161 dot 36 dot 122]> <41B4C50C-AB85-4975-B2AE-C6A4DD49D787 at inspiringapps dot com> <p06240804c465e06353d5 at [62 dot 161 dot 36 dot 122]> <D01600E9-BB0D-49DF-8990-65E4B1F93D14 at tolisgroup dot com> <48403707 dot 7080306 at alphaview dot com>
Giovanni wrote:
> But even on a single processor, you would see a tremendous gain if the 
> required process is doing stuff like a downloader helper app. The helper 
> app would continue to download while the master app would remain highly 
> responsive. Would that be right?
> 
> Giovanni
> ----------------------

There was a sort of proto-game I wrote last year, for Windows, that used 
the multi-process approach. I ran into trouble processing inputs from 
the mouse and keyboard within the main app, due to having a thread's 
priority jacked way high up to handle the drawing. So I overlaid a 
transparent window that processed inputs, using an ipcsocket within my 
crackhead thread. It worked very well overall, though I haven't gone 
much further with it.
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