| To: | REALbasic NUG <realbasic-nug at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Dealing with multi-processor or multi-core |
| From: | Fargo Holiday <fargo at rpgportland dot com> |
| Date: | Fri, 30 May 2008 10:25:40 -0700 |
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Giovanni wrote: > But even on a single processor, you would see a tremendous gain if the > required process is doing stuff like a downloader helper app. The helper > app would continue to download while the master app would remain highly > responsive. Would that be right? > > Giovanni > ---------------------- There was a sort of proto-game I wrote last year, for Windows, that used the multi-process approach. I ran into trouble processing inputs from the mouse and keyboard within the main app, due to having a thread's priority jacked way high up to handle the drawing. So I overlaid a transparent window that processed inputs, using an ipcsocket within my crackhead thread. It worked very well overall, though I haven't gone much further with it. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html> |
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