How hard is it to do a paint program a la Photoshop in RB. I mean but
with responsiveness and quality of drawing?
Has anyone come close to doing it right?
Giovanni
----------------------
Fargo Holiday wrote:
> Giovanni wrote:
>
>> But even on a single processor, you would see a tremendous gain if the
>> required process is doing stuff like a downloader helper app. The helper
>> app would continue to download while the master app would remain highly
>> responsive. Would that be right?
>>
>> Giovanni
>> ----------------------
>>
>
> There was a sort of proto-game I wrote last year, for Windows, that used
> the multi-process approach. I ran into trouble processing inputs from
> the mouse and keyboard within the main app, due to having a thread's
> priority jacked way high up to handle the drawing. So I overlaid a
> transparent window that processed inputs, using an ipcsocket within my
> crackhead thread. It worked very well overall, though I haven't gone
> much further with it.
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