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Re: Developing plugins with Xcode

To: REALbasic Plugins <realbasic-plugins at lists dot realsoftware dot com>
Subject: Re: Developing plugins with Xcode
From: Alfred Van Hoek <vanhoek at mac dot com>
Date: Sun, 21 Nov 2004 21:07:38 -0500
Delivered-to: realbasic-plugins at lists dot realsoftware dot com
on 11/21/04 7:41 PM, James Milne at james dot milne at mac dot com wrote:

> I did this for a couple of reasons:
> 
> a) It moves me away from the constant treadmill of upgrading
> Codewarrior, saving me money every 12 months


That's not necessary if you would set a path to

:MSL:
::SDKs:MacOSX10.3.0.sdk:
{System}:Library:CFMSupport:StubLibraries:
:MacOS Suport:Libraries:Runtime:Libs:
:Plugin SDK

and link to MSL_All_Carbon.Lib and CarbonLibStub.  Make sure you tell CW to
interpret DOS and UNIX Paths.

I am using CW7.

This will let you use the latest OS headers etc., while CW will complain
with

    #warning "Compiler support for c99 has been turned on"

This allows you to build cfm stuff. And yes I have successfully used Xcode
too to build a dylib.

This above to let you know that you still can produce decent cfm for MacOSX.
Because it links to carbon in OSX, this cfm cannot be used in carbon OS9.



Alfred

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