On 3/18/05 10:29 PM, "Ruslan Zasukhin" <sunshine at public dot kherson dot ua>
wrote:
And I think now I see where is source of problem.
If I compile your SDK header on the MAC, then it try to include QTML.h,
This file is located in the "MacOS Support" folder, so it start to pull
other MAcOS headers and declarations.
This produce errors, and you have found this ugly solution to wrap it into
QT namespace.
I think the correct solution will be to use other file from "Win32 Support"
folder. Or something else...
Think! :-)
> Hi REAL engeniers,
>
> ONCE AGAIN I want spotlight this problem of REAL SDK.
> In the Windows headers you have:
>
> ---------------------
> namespace QT {
>
> #include <QTML.h>
> #include <Movies.h>
> }
> ---------------------
>
> THIS IS NOT CORRECT!
>
> You have NO RIGHT wrap Apple headers, that work in the STD namespace,
> by your own virtual namespace.
>
> This is NOT CORRECT.
>
> You must find other solution.
> I do not care how and which.
>
> This your TRICK, strike me periodically.
> Now my "workarounds" again not works, because of new version of CW and new
> version of Apple Headers...
>
> PLEASE REMOVE this solution.
>
> Words like somebody from you have told:
> "this works for us"
>
> Do not excuse you.
> Because may be this work for YOU, but this not work for US.
>
> ------------
> I wonder, if only me use MSL in the plugin development ?
> Why nobody else from plugin developers do not meet this terrible problem?
>
> REAL, please understand, I cannot fight with YOUR NameSpace.
> C++ allow you add it, but I cannot remove it now.
>
> PLEASE FIND OTHER SOLUTION.
> Talk to Apple to find other solution at last of end.
>
--
Best regards,
Ruslan Zasukhin [ I feel the need...the need for speed ]
-------------------------------------------------------------
e-mail: ruslan at paradigmasoft dot com
web: http://www.paradigmasoft.com
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