On May 9, 2005 at 10:16 AM, James Milne wrote:
I can now confirm that plugins written in Xcode can be debugged in
the Xcode IDE! :-) The latest GDB is happy with the Mach-O binaries
that REALbasic 5.5.x produces (I'm testing with 5.5.4).
Here are the steps to plugin debugging:
...
10) To debug your plugin, simply go to the Debug menu and select
Debug Executable.
When I do this, the debugger launches and the console (without
opening the executable) says:
warning: Can't find LC_SEGMENT.__DATA.__data section in symbol file
Program loaded.
Seth Willits
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Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
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