Hi,
I just downloaded the new SDK and I wonder about a few things:
The XCode template is outdated, XCode 2.2 uses a different project
format, so you need to open the template first, then delete the old
one then copy it over to App support
You need to copy the Glue and Include stuff into the generated
folders, or better yet into the template folder so it gets found in
the final plugin
The Plugin converter must be run manually (yuck!) And from looking at
it's source, it uses a "virtual volume" so one would need to create a
command line version of it. Or try to create this volume format in
case it's documented somewhere. Couldn't you have simply used ZIP
format?
Turnaround is a P*A*I*N.
In the good old days, you could set CodeWarrior to launch RB or an RB
app and debug from source. Now, you have to build the plugin, run the
converter, quit RB, open RB, generate your app and run it. Christ,
how about some shortcut here? Like, when a Plugins folder is present
in the generated app's directory, then check if you can load the
plugin from a directory structure instead of some embedded virtual
volume?
That way, you could generate the code interface of your plugin, write
an app that calls this interface and flesh it out in a rapid fix-and-
launch cycle instead of the current mess. From what I understand, the
plugins are weak-linked anyway?
BTW: Generating an app with a mach-o plugin and the MacOSX/Classic
setting on just crashes.
Cheers, Anjo
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