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XCode anyone?

To: realbasic-plugins at lists dot realsoftware dot com
Subject: XCode anyone?
From: Anjo Krank <krank at logicunited dot com>
Date: Thu, 15 Dec 2005 20:42:14 +0100
Delivered-to: realbasic-plugins at lists dot realsoftware dot com
Hi,

I just downloaded the new SDK and I wonder about a few things:

The XCode template is outdated, XCode 2.2 uses a different project format, so you need to open the template first, then delete the old one then copy it over to App support

You need to copy the Glue and Include stuff into the generated folders, or better yet into the template folder so it gets found in the final plugin

The Plugin converter must be run manually (yuck!) And from looking at it's source, it uses a "virtual volume" so one would need to create a command line version of it. Or try to create this volume format in case it's documented somewhere. Couldn't you have simply used ZIP format?

Turnaround is a P*A*I*N.

In the good old days, you could set CodeWarrior to launch RB or an RB app and debug from source. Now, you have to build the plugin, run the converter, quit RB, open RB, generate your app and run it. Christ, how about some shortcut here? Like, when a Plugins folder is present in the generated app's directory, then check if you can load the plugin from a directory structure instead of some embedded virtual volume?

That way, you could generate the code interface of your plugin, write an app that calls this interface and flesh it out in a rapid fix-and- launch cycle instead of the current mess. From what I understand, the plugins are weak-linked anyway?

BTW: Generating an app with a mach-o plugin and the MacOSX/Classic setting on just crashes.

Cheers, Anjo


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