realbasic-plugins
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Re: Maybe a way to register global constants?

To: REALbasic Plugins <realbasic-plugins at lists dot realsoftware dot com>
Subject: Re: Maybe a way to register global constants?
From: "Theodore H. Smith" <delete at elfdata dot com>
Date: Fri, 16 Dec 2005 01:23:08 +0000
Delivered-to: realbasic-plugins at lists dot realsoftware dot com
References: <3A710B42-C352-4D33-9B91-F04FC553B604 at sqlabs dot net> <CAC84461-C87A-4EEB-8388-73CEF234F8C8 at realsoftware dot com> <71CCFA99-4B1E-49C8-A846-03BB2AB99015 at sqlabs dot net> <95344E36-E288-4106-9D3B-AA1098E00369 at elfdata dot com> <F1DAF93C-DE25-4B09-BA4E-E5AE38BD36C8 at chaoticbox dot com>
Also, OpenGl doesn't offer you everything you need. You'll still some other code for things like space culling (Where objects that can't be seen don't get drawn). And then there's collision detection. OpenGL gives you no ability for collision detection... So you need to write a simple and extensible, yet fast framework for collision detection.

Unless you are an OpenGL and game master I wouldn't really bother making an OpenGL plugin.

It's clear you've misunderstood the intent and target audience of Marco's plugin. The plugin provides a convenient way to access the OpenGL API in RB, and is meant for current OpenGL programers or people wanting/willing to learn. If Marco called it "UberGameEnginePlugin" then your arguments would have merit, but as I see it, he's delivering a product as advertised.

Well...

It'll be good for people making demos or very simple games.

Anyone smart enough to make a good game or sophisticated 3d app, would probably be smart enough to write their own plugin in the first place though.

I thought Quake3 used vertex arrays and did most of the transformations in the CPU, but I could be wrong.

I can remember writing a simple 3d (4x4x4) tic tac toe game. It actually ran slower than quake3 did! Despite being much simpler in terms of graphics and game engine. Well, it wasn't always slower. But those circles really slowed things down. You know tic tac toe uses circles and crosses. Enough circles and the display slowed to a crawl.
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