> Alex, you're invited to report the bug
Thanks.
> static
Thanks for the tip. Forgot to say this is no (easy) option my case.
However, the function will be called only a dozen times in the lifespan in
my application. I tracked a big memory leak and identified three/four
different sources. This was far the smallest one and I was not 100% sure as
with the other ones because I am rather new to the REALbasic Plugin API/SDK
and some parts are fussy to me as a C++ programmer, for example using
REALUnlockObject on a REALfolderItem with which requires a type cast. So I
thought perhaps there were more fussy things I missed and did not find in
the mailing list archives.
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