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Expanding my Mach-O plugin to other platforms

To: REALbasic Plugins <realbasic-plugins at lists dot realsoftware dot com>
Subject: Expanding my Mach-O plugin to other platforms
From: Dave Addey <listmail1 at dsl dot pipex dot com>
Date: Mon, 23 Jan 2006 13:37:24 +0000
Delivered-to: realbasic-plugins at lists dot realsoftware dot com
Thread-index: AcYgIiSAY1m53owVEdq0RwAKldpEyg==
Thread-topic: Expanding my Mach-O plugin to other platforms
Hi all,

Apologies if this email contains any obvious questions, but I¹m still quite
fresh to plugin development.

I have a custom plugin, created in Xcode for an OS X Mach-O compile only.
It works fine with RB 2005/6.

I¹m now investigating a Windows port of my app.  The custom plugin was
created to run QuickTime code on a true background thread (not possible from
within RB), and I¹ll need to do the same on Windows.

So, the question is: How should I create a Windows version of the same
plugin?  More specifically, what compilers / IDEs do I use?e .g. Do I
continue using Xcode for Mac, but use Visual C++ (compiling with the same
source files) on Win?  Or use CodeWarrior on Mac to develop for both?  I¹ll
also be looking to create a Universal Binary version of my plugin when that
all comes around later on.

Sorry if this is stupid ­ I got my head round Xcode plugins okay, but
Windows is a whole brave new world for me :-s

Thanks for any help,

Dave.
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