Hi all,
Apologies if this email contains any obvious questions, but I¹m still quite
fresh to plugin development.
I have a custom plugin, created in Xcode for an OS X Mach-O compile only.
It works fine with RB 2005/6.
I¹m now investigating a Windows port of my app. The custom plugin was
created to run QuickTime code on a true background thread (not possible from
within RB), and I¹ll need to do the same on Windows.
So, the question is: How should I create a Windows version of the same
plugin? More specifically, what compilers / IDEs do I use?e .g. Do I
continue using Xcode for Mac, but use Visual C++ (compiling with the same
source files) on Win? Or use CodeWarrior on Mac to develop for both? I¹ll
also be looking to create a Universal Binary version of my plugin when that
all comes around later on.
Sorry if this is stupid I got my head round Xcode plugins okay, but
Windows is a whole brave new world for me :-s
Thanks for any help,
Dave.
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