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Re: Compiling with Visual Studio part II - making a .rbx

To: REALbasic Plugins <realbasic-plugins at lists dot realsoftware dot com>
Subject: Re: Compiling with Visual Studio part II - making a .rbx
From: Chris Little <cslittle at mac dot com>
Date: Mon, 23 Jan 2006 16:31:45 -0500
Delivered-to: realbasic-plugins at lists dot realsoftware dot com
Thread-index: AcYgYhxHWxyOUoxVEdqQPgAKldpEygAAkxMM
Thread-topic: Compiling with Visual Studio part II - making a .rbx
on 1/23/06 4:15 PM, Dave Addey at listmail1 at dsl dot pipex dot com wrote:

> I¹m getting there slowly, but time for another question whilst the Microsoft
> Platform SDK installs...
> 
> I¹ve just been beading through the instructions for adding Windows files to
> my .rbx plugin (for feeding into Plugin Converter), and it sounds like I
> need to convert the DLL (which I will hopefully be making soon) into a
> ³resource² for inclusion in the rbx folder structure.  The only methods I
> can find listed for this both seem to need CodeWarrior.  (These are the
> CoreWarrior RB DLL Postlinker, and the x86dll_to_resource).  Is there a way
> to do this without CW?  (Getting this question in early before I get to that
> point and get stumped :-)  )

The plug-in converter will build a .rbx plug-in from a directory tree.  No
need to convert the DLL.  You just have to copy it to the correct folder.
This plug-in will work on Mac and Windows.  .rbx plug-ins are actually
virtual volumes.  You can use a virtual volume browsers to inspect someone
else plug-in to see the structure.

If you want an old style resource file based plug-in (Only works on the Mac)
then you need to use some kind of tool that will convert the DLL into a
resource so you can merge it with your other plug-in parts.

Chris


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