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Re: What does REALbasic DrawPicture do

To: "REALbasic Plugins" <realbasic-plugins at lists dot realsoftware dot com>
Subject: Re: What does REALbasic DrawPicture do
From: Björn Eiríksson <bjorn at einhugur dot com>
Date: Mon, 8 May 2006 09:10:19 -0000
Delivered-to: realbasic-plugins at lists dot realsoftware dot com
References: <FA7809D6-DB10-4C06-8473-D5EB070E2C6A at einhugur dot com><7C7346CB-A60E-4DDA-8577-C80D169B3733 at mac dot com><1DD6BCDD-9834-4486-8BE5-8CE23DF7714D at einhugur dot com><0F04765E-48BE-41E6-8C99-601F0B190EBE at mac dot com><9DAFDFF5-0709-4152-BD60-E5F7C1410E79 at einhugur dot com> <F1683701-F277-411D-9F98-AF52487825BB at mac dot com>

----- Original Message ----- From: "Alfred Van Hoek" <vanhoek at mac dot com>
To: "REALbasic Plugins" <realbasic-plugins at lists dot realsoftware dot com>
Sent: Monday, May 08, 2006 8:44 AM
Subject: Re: What does REALbasic DrawPicture do



On May 7, 2006, at 6:40 PM, Björn Eiríksson wrote:

Yes tried that, and tried using both REALSelectGraphics and SetGWorld, also tried the old SetPort.

Tried everything that I can think of


Ok,

1) g->m_Graphics. Is it possible that you require to call
REALGetControlGraphics, instead of always using the global one you
initially obtained?

g->m_Graphics is actually a Off Screen buffer and not the control Graphics. But I also tried calling REALGetControlGraphics and setting that one first with the assumtion that it had to be set as current port because of clipping in the Paint event of the current Window. - Had no luck with it.

Thanks

Björn


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