realbasic-plugins
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Re: Universal plugins

To: REALbasic Plugins <realbasic-plugins at lists dot realsoftware dot com>
Subject: Re: Universal plugins
From: Phil M <phil at mobleybros dot com>
Date: Wed, 4 Oct 2006 22:28:09 -0700
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-plugins at lists dot realsoftware dot com
References: <p06240501c14a4558b2f7 at [192 dot 168 dot 2 dot 55]>
On Oct 4, 2006, at 10:21 PM, Bob Delaney wrote:

I've successfully (and rather easily) used Xcode to create a Universal dylib of my Matrix Plugin. And I've found that, contrary to the Read Me for the REALbasic Mach-O Plugin that came with RB2006 R4, you don't have to package the dylib inside of an rbx plugin. Putting the naked dylib in R4's Plugins folder works. Although that probably won't work with earlier versions of RB.

I too have successfully used UB dylibs just dragging them to the REALbasic Plugins folder.

But the dylib does not have the Windows part of my original plugin. That plugin was generated by CodeWarrior and had three resource components, PPC, Carbon, and x86. I would like to take that x86 resource and somehow combine it with the new dylib to create one plugin. Is that possible, or will I have to release two plugins?

And if I can create one plugin what combination of things can I use that will work with R4 and earlier versions of RB?

If you want to support the other platforms/targets, then you will need to use the Plugin converter to make a RBX format.


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