realbasic-plugins
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Re: Help with ElfData, anyone got a Mac ROM for SheepShaver?

To: REALbasic Plugins <realbasic-plugins at lists dot realsoftware dot com>
Subject: Re: Help with ElfData, anyone got a Mac ROM for SheepShaver?
From: Alexander Cohen <alexcohen at toomuchspace dot com>
Date: Sat, 10 Feb 2007 17:41:32 -0500
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Delivered-to: realbasic-plugins at lists dot realsoftware dot com
References: <B07E5665-10B9-4262-A145-EC63C982A78A at elfdata dot com> <C24479DC-3261-4EE9-856A-2AC90D2E2AA3 at realsoftware dot com> <8C92A3D0-C24D-4410-A750-59785011923A at elfdata dot com> <22453350-209F-42B2-9608-7BAFDB812A15 at realsoftware dot com>

On 10-Feb-07, at 5:33 PM, Jonathan Johnson wrote:


On Feb 10, 2007, at 1:51 PM, Theodore H. Smith wrote:


On 10 Feb 2007, at 18:09, Jonathan Johnson wrote:


On Feb 10, 2007, at 11:22 AM, Theodore H. Smith wrote:

Hi people,

I'm finding that it was much easier to debug my ElfData plugin, when I was using RB on MacOS9, and CodeWarrior so I could debug my plugin in RB itself.

This isn't possible these days with Xcode and codewarrior on an intel Mac.

Interesting. I debug plugins quite regularly in Xcode. What's the hangup there?

How do you debug them?

Like you would any dylib for any application:
- Add a custom executable pointing to your application you built. Set the active executable to this one. - Set the build location for the build configuration of the target specified to be the Frameworks folder inside of the application built.
- Delete the original dylib that REALbasic put there.
- Build using the configuration for the proper location.
- Debug.

And how about debugging a dylib from a rb app that is being debugged? Is that possible?

AC


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