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Re: The "right" way to use a dylib in a plugin ?

To: REALbasic Plugins <realbasic-plugins at lists dot realsoftware dot com>
Subject: Re: The "right" way to use a dylib in a plugin ?
From: Jonathan Johnson <jonj at realsoftware dot com>
Date: Tue, 15 May 2007 19:52:03 -0500
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-plugins at lists dot realsoftware dot com
References: <A1CFA975-651F-48B0-BD2E-FF89C389024A at great-white-software dot com>
On May 15, 2007, at 5:02 PM, Norman Palardy wrote:

> I'm working on a plugin that in which I want to use a dylib
> In a plain C++ app in XCode I add the headers and the dylib and it  
> works
>
> When I do the same in a UB plugin, using David Addey's fine starter,
> I get linker errors which seem to suggest that I can't have a dylib
> or bundle use another dylib.
>
> Or can I ?

Could it be that you're on a PowerPC machine and your SDK root is the  
Mac OS X volume rather than the 10.4.0u SDK? PowerPC machines  
currently only have PowerPC libraries, while Intel macs ship with  
full universal libraries. To develop a UB plugin, one must use the  
10.4u SDK.

HTH,
Jon

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