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Re: The "right" way to use a dylib in a plugin ?

To: REALbasic Plugins <realbasic-plugins at lists dot realsoftware dot com>
Subject: Re: The "right" way to use a dylib in a plugin ?
From: Norman Palardy <npalardy at great-white-software dot com>
Date: Tue, 15 May 2007 21:07:21 -0600
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-plugins at lists dot realsoftware dot com
References: <A1CFA975-651F-48B0-BD2E-FF89C389024A at great-white-software dot com> <20F9A6C5-FDFB-4D70-8367-0D732559B3EE at realsoftware dot com>
On 15-May-07, at 6:52 PM, Jonathan Johnson wrote:

>
> On May 15, 2007, at 5:02 PM, Norman Palardy wrote:
>
>> I'm working on a plugin that in which I want to use a dylib
>> In a plain C++ app in XCode I add the headers and the dylib and it
>> works
>>
>> When I do the same in a UB plugin, using David Addey's fine starter,
>> I get linker errors which seem to suggest that I can't have a dylib
>> or bundle use another dylib.
>>
>> Or can I ?
>
> Could it be that you're on a PowerPC machine and your SDK root is the
> Mac OS X volume rather than the 10.4.0u SDK? PowerPC machines
> currently only have PowerPC libraries, while Intel macs ship with
> full universal libraries. To develop a UB plugin, one must use the
> 10.4u SDK.

Nope
Intel box running 10.4 but it does seem my target is using the 10.3 sdk
I've switched everything that points to the 10.3 sdk but still get  
linker errors with unresolved symbols like it's trying to hard link  
the dylib in



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