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Re: The "right" way to use a dylib in a plugin ?

To: REALbasic Plugins <realbasic-plugins at lists dot realsoftware dot com>
Subject: Re: The "right" way to use a dylib in a plugin ?
From: Norman Palardy <npalardy at great-white-software dot com>
Date: Tue, 15 May 2007 23:50:42 -0600
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Delivered-to: realbasic-plugins at lists dot realsoftware dot com
References: <A1CFA975-651F-48B0-BD2E-FF89C389024A at great-white-software dot com> <20F9A6C5-FDFB-4D70-8367-0D732559B3EE at realsoftware dot com> <6C34079E-13D8-4AA8-8109-1FDBD9785EA2 at great-white-software dot com> <5D0E45B6-2671-4958-941E-288777A16D1E at realsoftware dot com>
On 15-May-07, at 9:25 PM, Jonathan Johnson wrote:

>
> On May 15, 2007, at 10:07 PM, Norman Palardy wrote:
>
>> Nope
>> Intel box running 10.4 but it does seem my target is using the 10.3
>> sdk
>> I've switched everything that points to the 10.3 sdk but still get
>> linker errors with unresolved symbols like it's trying to hard link
>> the dylib in
>
> Interesting. Is the dylib "checked" in the list in Xcode?
I think I've sorted out what you mean but oddly enough I dot even see  
it listed as an item in any of the targets despite adding it to them  
when I select the existing file to add

> If you get  info on the library, does it indicate Universal?

Compiled Mach-o
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