>On 22/6/07 7:15 PM, "Theodore H. Smith" <delete at elfdata dot com> wrote:
>
>> I must be invisible or something.... Some sort of scientific
>> experiment gone wrong on me. No reply to the last email to this list
>> anyhow.
>>
>> Anyone can tell me why I can't debug a plugin in RB?
>>
>> I just want to run it from my RB app on MacOSX. I don't mind if I
>> have to build the app and run it outside o RB's debugger, as long as
>> I can use Xcode to debug my plugin.
>
>> Anyone????????
>
>Yes we always use CodeWarrior and XCODE debuggers for development of
>Valentina for REALbasic
>
>Its easy and effective.
>
>We can debug
> as phase of LOAD plugin,
> so phase of runtime work of plugin.
>
>Everything is tuned in XCODE project,
>Only one issue I have not found how to automate,
>So for each new executable it is required do one copy paste.
Hmmmm
What do you copy and paste exactly?
--
Plaid World Studios http://www.plaidworld.com
BANG 3D engine's blog http://www.bang3d.com
Email: chrisd at plaidworld dot com
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