realbasic-plugins
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Re: Debugging plugins in RB

To: REALbasic Plugins <realbasic-plugins at lists dot realsoftware dot com>
Subject: Re: Debugging plugins in RB
From: "Theodore H. Smith" <delete at elfdata dot com>
Date: Tue, 11 Sep 2007 14:20:18 +0100
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-plugins at lists dot realsoftware dot com
References: <C30C0C68 dot 4109C%cslittle at mac dot com> <CD149B18-F1DF-4DEC-89C1-1464E7428283 at elfdata dot com>
On 11 Sep 2007, at 14:14, Theodore H. Smith wrote:

>> Caveats:
>>
>> 1) Only "native" plugins can be debugging plugins.  Don't put RBX  
>> files into
>> the Debug Plugins folder as this is not supported functionality.   
>> Instead,
>> put the native shared library (dll, dylib, so, etc) into the Debug  
>> Plugins
>> directory.  Cross-compiling is not supported.

This makes sense.

>> 2) Watch out for duplicate plugins.  This can happen when you have  
>> the same
>> plugins in both the Plugins and Debug Plugins folder.  The IDE  
>> does not
>> attempt to warn you of this situation, and it can result in hard- 
>> to-diagnose
>> compile errors.

This doesn't. RB should handle this, depending upon which mode you  
are in.


>> 3) Be certain to remove any files from your Debug Plugins folder  
>> when making
>> release builds of applications.  Failing to do so will mean that the
>> released application will not launch anywhere but the original  
>> development
>> machine.

This also doesn't make sense! RB should handle this.

--
http://elfdata.com/plugin/
"String processing, done right"


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