Alright, so far browsing the archives, this list seems quite
inactive. Hopefully somebody will have some useful information.
I'm looking into plugin development. So far, using Xcode to build a
universal plugin for Mac using Xcode has worked just fine. But I need
to also compile Linux and Windows "empty" plugins. I would like my
plugin to allow the developer to simply use it without worrying about
conditional statements, so although the code would compile and plugin
be used on the non-supported platforms, they simply would not function.
What is the best way to accomplish this? I have a true Windows PC on
my desk and an Ubuntu install through Parallels. How can I build the
stub plugins for the other platforms for free?
And is Classic even worth thinking about?
Oh and one last thing - where is the *** documentation?
--
Thom McGrath
The ZAZ Studios
<http://www.thezaz.com/> AIM: thezazstudios
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