realbasic-plugins
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Getting started with plugin development

To: realbasic-plugins at lists dot realsoftware dot com
Subject: Getting started with plugin development
From: Thom McGrath <lists at thezaz dot com>
Date: Fri, 19 Oct 2007 18:35:51 -0400
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-plugins at lists dot realsoftware dot com
Alright, so far browsing the archives, this list seems quite  
inactive. Hopefully somebody will have some useful information.

I'm looking into plugin development. So far, using Xcode to build a  
universal plugin for Mac using Xcode has worked just fine. But I need  
to also compile Linux and Windows "empty" plugins. I would like my  
plugin to allow the developer to simply use it without worrying about  
conditional statements, so although the code would compile and plugin  
be used on the non-supported platforms, they simply would not function.

What is the best way to accomplish this? I have a true Windows PC on  
my desk and an Ubuntu install through Parallels. How can I build the  
stub plugins for the other platforms for free?

And is Classic even worth thinking about?

Oh and one last thing - where is the *** documentation?

--
Thom McGrath
The ZAZ Studios
<http://www.thezaz.com/> AIM: thezazstudios


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